Overblown is a pixel art leaf blowing puzzle game. You play as a "blobot" trying to clean all the leaves from the yard before time runs out.

Best played in Chrome/Firefox (load times are a bit long). Safari isn't supported currently. :(

Controls

 

  • MOVE: WASD/Arrow Keys
  • BOOST: Spacebar

Goal


Collect all the leaves before the timer runs out.

About

This is my submission for Go Godot Jam 4 with the theme "Less is More". Made with the Godot Engine. It's my second Game Jam game and I hope you enjoy playing it.

I didn't have the time to design a lot of levels, so the game is pretty short. Level 10's timer is set much lower than it should be, so don't feel bad if it's way too hard—it's barely beatable with its current timer.

If you'd like to see it developed further, please consider leaving a comment or feedback. Thanks so much for playing!

Comments

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(1 edit) (+1)

I get the follow error:

Error

The following features required to run Godot projects on the Web are missing:

Cross Origin Isolation - Check web server configuration (send correct headers)

SharedArrayBuffer - Check web server configuration (send correct headers)

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Did you enable the SharedArrayBuffer setting in itch.io? I am on Firefox Windows 10.

Yeah I've been getting this problem in a lot of the games that were submitted. That one setting fixed it for my game

Same error here, I can run other Godot-web projects I tested, only this one give me Error.

I tested just now.

I'm so sorry to hear that. Thanks for letting me know!

I just tried this game in Chrome 113 - it works, seems Godot4 web export require latest version of browser.

I mean solution is - update your browser.

Can you share how to fix this setting? I'm at a loss with all of these web export issues.

Edit your game, go down to “Embed options”, then under “Frame options” there should be a setting called “SharredArrayBufferSupport—(Experimental).” Turning this on fixed it for me

(1 edit)

Thanks! Yeah, that option was already ticked. I was hoping there's some other magic button somewhere. I believe it's a MacOS issue (all browsers?)—which is the only OS I have access to, so testing is tough.

I exported in Compatibility Mode and used index.html so I'm not sure what more I can do.

Thanks for reporting. I'm sorry about that. I used Godot 4, which I'm learning isn't ideal for web exports. I wasn't sure how to resolve these issues.