Edit your game, go down to “Embed options”, then under “Frame options” there should be a setting called “SharredArrayBufferSupport—(Experimental).” Turning this on fixed it for me
Thanks! Yeah, that option was already ticked. I was hoping there's some other magic button somewhere. I believe it's a MacOS issue (all browsers?)—which is the only OS I have access to, so testing is tough.
I exported in Compatibility Mode and used index.html so I'm not sure what more I can do.
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I get the follow error:
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
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Did you enable the SharedArrayBuffer setting in itch.io? I am on Firefox Windows 10.
Yeah I've been getting this problem in a lot of the games that were submitted. That one setting fixed it for my game
Same error here, I can run other Godot-web projects I tested, only this one give me Error.
I tested just now.
I'm so sorry to hear that. Thanks for letting me know!
I just tried this game in Chrome 113 - it works, seems Godot4 web export require latest version of browser.
I mean solution is - update your browser.
Can you share how to fix this setting? I'm at a loss with all of these web export issues.
Edit your game, go down to “Embed options”, then under “Frame options” there should be a setting called “SharredArrayBufferSupport—(Experimental).” Turning this on fixed it for me
Thanks! Yeah, that option was already ticked. I was hoping there's some other magic button somewhere. I believe it's a MacOS issue (all browsers?)—which is the only OS I have access to, so testing is tough.
I exported in Compatibility Mode and used index.html so I'm not sure what more I can do.
Thanks for reporting. I'm sorry about that. I used Godot 4, which I'm learning isn't ideal for web exports. I wasn't sure how to resolve these issues.